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1. Heavy Type II with HMG over power Much? - in Feedback/Requests [original thread]
3 bird wrote: Hi, newberrie here (day 3) Please ccp don't nurff the heavies. Yes they are ripping people a new one because people keep running at them head on. Come across a heavy, out flank them/nad them. Come across a sniper, out flank th...
- by Darth Tyrannnus - at 2013.01.27 07:09:00
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2. vote to whether HMG is op or not - in Feedback/Requests [original thread]
1 love the hmg heavy build as is, been nerfed enough times as is
- by Darth Tyrannnus - at 2013.01.27 06:52:00
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3. Flame on!!!! - in Feedback/Requests [original thread]
that's it, someone has to explain what "metagame" is to me
- by Darth Tyrannnus - at 2013.01.27 06:44:00
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4. Flame on!!!! - in Feedback/Requests [original thread]
[quote=BobThe843C I like it. and it's still in beta with a graphics update coming. Either way i like it and thts all tht matters. :D[/quote] !!!!!graphics update? when!?!?!?!? (wags tail excitedly)
- by Darth Tyrannnus - at 2013.01.27 06:40:00
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5. Heavy Type II with HMG over power Much? - in Feedback/Requests [original thread]
Dust Clone 514 wrote: Hahhahhaa I remember the AR was on the chopping block looool. Some posts were " stop crying and Nerf the darn thing" looool. Revenge is sweet. Stop crying let ccp fix the range a lil and maybe make the thing overheat a lil...
- by Darth Tyrannnus - at 2013.01.27 06:18:00
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6. Heavy Type II with HMG over power Much? - in Feedback/Requests [original thread]
almsot allways spec into heavy, and yes, while powerful, this inly occurs in close to bid range, snipers and AR can still kill us, just be smart, dont take us head on. sick and tired of people yelling "NERF THE HEAVY, THEY KILL US IN A HEAD ON FI...
- by Darth Tyrannnus - at 2013.01.27 06:06:00
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7. way back to character selection - in Feedback/Requests [original thread]
i know i can't spell, sorry
- by Darth Tyrannnus - at 2013.01.27 03:16:00
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8. way back to character selection - in Feedback/Requests [original thread]
i know this has been suggested before(all the way back to last summer) but it bears repeating, we need a way to log out of our selected character withought quitting the game. this would definetly speed up the proccess of trying to get back into m...
- by Darth Tyrannnus - at 2013.01.27 03:07:00
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9. Imperfects went 85-0 (Still couting) on my team with Dropship. We need to fix this - in Feedback/Requests [original thread]
at this point im just waiting for a new build so i can be one of the top teir players enjoying all the exploits instead of being ****** in the ass all day by them
- by Darth Tyrannnus - at 2012.10.31 23:24:00
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10. Self-Destruct Predator Style - in Feedback/Requests [original thread]
Xavier Hastings wrote: I would like to self-detonate whenever I choose to. Destroying tanks, Jihad Terrorist style. i see what you did there, lol
- by Darth Tyrannnus - at 2012.10.31 23:19:00
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11. Self-Destruct Predator Style - in Feedback/Requests [original thread]
seeing as our bodies are disposable clones, hell yes!
- by Darth Tyrannnus - at 2012.10.31 23:02:00
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12. game style - in Feedback/Requests [original thread]
could CCP make the game more like killzone 3's multiplayer? right now it seems pretty slow. plus lots more people would be using the nova knife if it gave cool melle finishers like in killzone. course the game would probably get slapped with a M ...
- by Darth Tyrannnus - at 2012.10.31 23:01:00
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13. eve is brutal and dust... - in Feedback/Requests [original thread]
Fivetimes Infinity wrote: If they made Dust 514 like EVE in terms of inaccessibility and unforgiving gameplay, the handful of EVE players who own a PS3 and will play Dust would have a whole forum to themselves within which to gloat about how aw...
- by Darth Tyrannnus - at 2012.10.20 21:33:00
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14. dear CCP, about the nerfs - in Feedback/Requests [original thread]
Mobius Kaethis wrote: I hate to say it but perhaps you are just not that good with a HMG. I was in a rather small skirmish (as in there weren't that many players) just last night and a person in an advanced heavy suit with the broadside HMG was...
- by Darth Tyrannnus - at 2012.10.20 21:28:00
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15. MCC's - in Feedback/Requests [original thread]
Onar Kion wrote: That makes more sense. Just for me having the two ships on the map at the same time just looks plain silly. Maybe if there was on at a time, the attackers MCC's. And the defenders have to keep there defensive up to try and ta...
- by Darth Tyrannnus - at 2012.10.20 06:39:00
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16. A special tester weapon for us when the real game comes out - in Feedback/Requests [original thread]
if the monocle is free....;..
- by Darth Tyrannnus - at 2012.10.20 06:10:00
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17. dear CCP, about the nerfs - in Feedback/Requests [original thread]
i suggest you undo all the nerfs you have done(except swarm launcher, one thing you got right) and focus on game mechanics. the game is worse now than ever before. still ecperiencing game breaking bugs, and to boot, anything NOT assault rifle suck...
- by Darth Tyrannnus - at 2012.10.20 05:33:00
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18. Ambush : Making it fun again - in Feedback/Requests [original thread]
skirmish is really begining to suck, so im focusing more and more on ambush, so +1 to OP. respawning to a red screen saying you're dead is never fun
- by Darth Tyrannnus - at 2012.10.16 02:57:00
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19. Balance discussion. Please bring your mature mindset. - in Feedback/Requests [original thread]
Maybe we should start with ten or so runs of all the militia things, several pre-built fittings for them, and can delete the fittings as we try them. And for the love of Heavies, make militia HMG and Forge or make them the same price range as th...
- by Darth Tyrannnus - at 2012.10.15 16:52:00
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20. Overnerfing: Then and Now (AV/Tank Nerf & WP / Precision Strike Nerf) - in Feedback/Requests [original thread]
Skytt Syysch wrote: Skihids wrote: WP gains were significantly reduced by lowering rewards on squad orders and things like nanohive rewards. At the same time the cost for a PS were increased. Together those actions have taken strikes from a...
- by Darth Tyrannnus - at 2012.10.15 16:10:00
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